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Text File | 2002-06-05 | 21.1 KB | 1,083 lines |
- // Copyright (C) 2001-2002 Raven Software
- //
- // g_bot.c
-
- #include "g_local.h"
-
-
- static int g_numBots;
- static char *g_botInfos[MAX_BOTS];
-
-
- int g_numArenas;
- static char *g_arenaInfos[MAX_ARENAS];
-
-
- #define BOT_BEGIN_DELAY_BASE 2000
- #define BOT_BEGIN_DELAY_INCREMENT 1500
-
- #define BOT_SPAWN_QUEUE_DEPTH 16
-
- typedef struct {
- int clientNum;
- int spawnTime;
- } botSpawnQueue_t;
-
- //static int botBeginDelay = 0; // bk001206 - unused, init
- static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
-
- vmCvar_t bot_minplayers;
-
- float trap_Cvar_VariableValue( const char *var_name ) {
- char buf[128];
-
- trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
- return atof(buf);
- }
-
-
-
- /*
- ===============
- G_ParseInfos
- ===============
- */
- int G_ParseInfos( const char *buf, int max, char *infos[] ) {
- const char *token;
- int count;
- char key[MAX_TOKEN_CHARS];
- char info[MAX_INFO_STRING];
-
- count = 0;
-
- while ( 1 ) {
- token = COM_Parse( &buf );
- if ( !token[0] ) {
- break;
- }
- if ( strcmp( token, "{" ) ) {
- Com_Printf( "Missing { in info file\n" );
- break;
- }
-
- if ( count == max ) {
- Com_Printf( "Max infos exceeded\n" );
- break;
- }
-
- info[0] = '\0';
- while ( 1 ) {
- token = COM_ParseExt( &buf, qtrue );
- if ( !token[0] ) {
- Com_Printf( "Unexpected end of info file\n" );
- break;
- }
- if ( !strcmp( token, "}" ) ) {
- break;
- }
- Q_strncpyz( key, token, sizeof( key ) );
-
- token = COM_ParseExt( &buf, qfalse );
- if ( !token[0] )
- {
- Info_SetValueForKey( info, key, "<NULL>" );
- }
- else
- {
- Info_SetValueForKey( info, key, token );
- }
- }
- //NOTE: extra space for arena number
- infos[count] = trap_VM_LocalAlloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
- if (infos[count]) {
- strcpy(infos[count], info);
- count++;
- }
- }
- return count;
- }
-
- /*
- ===============
- G_LoadArenasFromFile
- ===============
- */
- static void G_LoadArenasFromFile( char *filename ) {
- int len;
- fileHandle_t f;
- char buf[MAX_ARENAS_TEXT];
-
- len = trap_FS_FOpenFile( filename, &f, FS_READ );
- if ( !f ) {
- trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
- return;
- }
- if ( len >= MAX_ARENAS_TEXT ) {
- trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
- trap_FS_FCloseFile( f );
- return;
- }
-
- trap_FS_Read( buf, len, f );
- buf[len] = 0;
- trap_FS_FCloseFile( f );
-
- g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] );
- }
-
- /*
- ===============
- G_LoadArenas
- ===============
- */
- void G_LoadArenas( void )
- {
- int numdirs;
- char filename[128];
- char dirlist[1024];
- char* dirptr;
- int i, n;
- int dirlen;
-
- g_numArenas = 0;
-
- // get all arenas from .arena files
- numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
- dirptr = dirlist;
- for (i = 0; i < numdirs; i++, dirptr += dirlen+1)
- {
- dirlen = strlen(dirptr);
- strcpy(filename, "scripts/");
- strcat(filename, dirptr);
- G_LoadArenasFromFile(filename);
- }
-
- #ifdef _DEBUG
- Com_Printf ( "%i arenas parsed\n", g_numArenas );
- #endif
-
- for( n = 0; n < g_numArenas; n++ )
- {
- Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
- }
- }
-
- /*
- ===============
- G_GetArenaInfoByNumber
- ===============
- */
- const char *G_GetArenaInfoByMap( const char *map )
- {
- int n;
-
- for( n = 0; n < g_numArenas; n++ )
- {
- if( Q_stricmp( Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 )
- {
- return g_arenaInfos[n];
- }
- }
-
- return NULL;
- }
-
- /*
- ===============
- G_DoesMapSupportGametype
-
- determines whether or not the current map supports the given gametype
- ===============
- */
- qboolean G_DoesMapSupportGametype ( const char* gametype )
- {
- char mapname[MAX_QPATH];
- const char* info;
- const char* type;
- char* token;
-
- // Figure out the current map name first
- if ( RMG.integer )
- {
- Com_sprintf ( mapname, MAX_QPATH, "*random" );
- }
- else
- {
- trap_Cvar_VariableStringBuffer ( "mapname", mapname, MAX_QPATH );
- }
-
- // Get the arena info for the current map
- info = G_GetArenaInfoByMap ( mapname );
- if ( !info )
- {
- // If they dont have an area file for this map then
- // just assume it supports all gametypes
- return qtrue;
- }
-
- // Get the supported gametypes
- type = Info_ValueForKey( info, "type" );
-
- while ( 1 )
- {
- token = COM_Parse ( &type );
- if ( !token || !*token )
- {
- break;
- }
-
- if ( Q_stricmp ( gametype, token ) == 0 )
- {
- return qtrue;
- }
- }
-
- return qfalse;
- }
-
- /*
- =================
- PlayerIntroSound
- =================
- */
- static void PlayerIntroSound( const char *modelAndSkin ) {
- char model[MAX_QPATH];
- char *skin;
-
- Q_strncpyz( model, modelAndSkin, sizeof(model) );
- skin = Q_strrchr( model, '/' );
- if ( skin ) {
- *skin++ = '\0';
- }
- else {
- skin = model;
- }
-
- if( Q_stricmp( skin, "default" ) == 0 ) {
- skin = model;
- }
-
- trap_SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
- }
-
- /*
- ===============
- G_AddRandomBot
- ===============
- */
- void G_AddRandomBot( int team )
- {
- int i;
- int n;
- int num;
- float skill;
- char netname[36];
- char *value;
- char *teamstr;
- gclient_t *cl;
-
- num = 0;
-
- for ( n = 0; n < g_numBots ; n++ )
- {
- value = Info_ValueForKey( g_botInfos[n], "name" );
-
- //
- for ( i=0 ; i< g_maxclients.integer ; i++ )
- {
- cl = level.clients + i;
- if ( cl->pers.connected != CON_CONNECTED )
- {
- continue;
- }
-
- if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
- {
- continue;
- }
-
- if ( team >= 0 && cl->sess.team != team )
- {
- continue;
- }
-
- if ( !Q_stricmp( value, cl->pers.netname ) )
- {
- break;
- }
- }
-
- if (i >= g_maxclients.integer)
- {
- num++;
- }
- }
-
- num = random() * num;
-
- for ( n = 0; n < g_numBots ; n++ )
- {
- value = Info_ValueForKey( g_botInfos[n], "name" );
- //
- for ( i=0 ; i< g_maxclients.integer ; i++ )
- {
- cl = level.clients + i;
- if ( cl->pers.connected != CON_CONNECTED )
- {
- continue;
- }
-
- if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
- {
- continue;
- }
-
- if ( team >= 0 && cl->sess.team != team )
- {
- continue;
- }
-
- if ( !Q_stricmp( value, cl->pers.netname ) )
- {
- break;
- }
- }
-
- if (i >= g_maxclients.integer)
- {
- num--;
-
- if (num <= 0)
- {
- skill = trap_Cvar_VariableValue( "g_botSkill" );
- if (team == TEAM_RED) teamstr = "red";
- else if (team == TEAM_BLUE) teamstr = "blue";
- else teamstr = "";
- strncpy(netname, value, sizeof(netname)-1);
- netname[sizeof(netname)-1] = '\0';
- Q_CleanStr(netname);
- trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) );
- return;
- }
- }
- }
- }
-
- /*
- ===============
- G_RemoveRandomBot
- ===============
- */
- int G_RemoveRandomBot( int team )
- {
- int i;
- char netname[36];
- gclient_t *cl;
-
- for ( i=0 ; i< g_maxclients.integer ; i++ )
- {
- cl = level.clients + i;
-
- if ( cl->pers.connected != CON_CONNECTED )
- {
- continue;
- }
-
- if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
- {
- continue;
- }
-
- if ( team >= 0 && cl->sess.team != team )
- {
- continue;
- }
-
- strcpy(netname, cl->pers.netname);
- Q_CleanStr(netname);
- trap_SendConsoleCommand( EXEC_INSERT, va("kick \"%s\"\n", netname) );
- return qtrue;
- }
-
- return qfalse;
- }
-
- /*
- ===============
- G_CountHumanPlayers
- ===============
- */
- int G_CountHumanPlayers( int team )
- {
- int i;
- int num;
- gclient_t *cl;
-
- num = 0;
- for ( i=0 ; i< g_maxclients.integer ; i++ )
- {
- cl = level.clients + i;
- if ( cl->pers.connected != CON_CONNECTED )
- {
- continue;
- }
-
- if ( g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT )
- {
- continue;
- }
-
- if ( team >= 0 && cl->sess.team != team )
- {
- continue;
- }
-
- num++;
- }
-
- return num;
- }
-
- /*
- ===============
- G_CountBotPlayers
- ===============
- */
- int G_CountBotPlayers( int team )
- {
- int i;
- int n;
- int num;
- gclient_t *cl;
-
- num = 0;
-
- for ( i=0 ; i< g_maxclients.integer ; i++ )
- {
- cl = level.clients + i;
- if ( cl->pers.connected != CON_CONNECTED )
- {
- continue;
- }
-
- if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
- {
- continue;
- }
-
- if ( team >= 0 && cl->sess.team != team )
- {
- continue;
- }
-
- num++;
- }
-
- for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ )
- {
- if( !botSpawnQueue[n].spawnTime )
- {
- continue;
- }
-
- if ( botSpawnQueue[n].spawnTime > level.time )
- {
- continue;
- }
-
- num++;
- }
-
- return num;
- }
-
- /*
- ===============
- G_CheckMinimumPlayers
- ===============
- */
- void G_CheckMinimumPlayers( void )
- {
- int minplayers;
- int humanplayers;
- int botplayers;
- static int checkminimumplayers_time;
-
- if (level.intermissiontime)
- {
- return;
- }
-
- // only check once each 10 seconds
- if (checkminimumplayers_time > level.time - 10000)
- {
- return;
- }
-
- checkminimumplayers_time = level.time;
- trap_Cvar_Update(&bot_minplayers);
- minplayers = bot_minplayers.integer;
-
- if (minplayers <= 0)
- {
- return;
- }
-
- if ( level.gametypeData->teams )
- {
- if (minplayers >= g_maxclients.integer / 2)
- {
- minplayers = (g_maxclients.integer / 2) -1;
- }
-
- humanplayers = G_CountHumanPlayers( TEAM_RED );
- botplayers = G_CountBotPlayers( TEAM_RED );
-
- //
- if (humanplayers + botplayers < minplayers)
- {
- G_AddRandomBot( TEAM_RED );
- }
- else if (humanplayers + botplayers > minplayers && botplayers)
- {
- G_RemoveRandomBot( TEAM_RED );
- }
-
- //
- humanplayers = G_CountHumanPlayers( TEAM_BLUE );
- botplayers = G_CountBotPlayers( TEAM_BLUE );
-
- //
- if (humanplayers + botplayers < minplayers)
- {
- G_AddRandomBot( TEAM_BLUE );
- }
- else if (humanplayers + botplayers > minplayers && botplayers)
- {
- G_RemoveRandomBot( TEAM_BLUE );
- }
- }
- else
- {
- if (minplayers >= g_maxclients.integer)
- {
- minplayers = g_maxclients.integer-1;
- }
-
- humanplayers = G_CountHumanPlayers( TEAM_FREE );
- botplayers = G_CountBotPlayers( TEAM_FREE );
- //
-
- if (humanplayers + botplayers < minplayers)
- {
- G_AddRandomBot( TEAM_FREE );
- }
- else if (humanplayers + botplayers > minplayers && botplayers)
- {
- G_RemoveRandomBot( TEAM_FREE );
- }
- }
- }
-
- /*
- ===============
- G_CheckBotSpawn
- ===============
- */
- void G_CheckBotSpawn( void )
- {
- int n;
-
- G_CheckMinimumPlayers();
-
- for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ )
- {
- if( !botSpawnQueue[n].spawnTime )
- {
- continue;
- }
- if ( botSpawnQueue[n].spawnTime > level.time )
- {
- continue;
- }
- ClientBegin( botSpawnQueue[n].clientNum );
- botSpawnQueue[n].spawnTime = 0;
- }
- }
-
-
- /*
- ===============
- AddBotToSpawnQueue
- ===============
- */
- static void AddBotToSpawnQueue( int clientNum, int delay )
- {
- int n;
-
- for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ )
- {
- if( !botSpawnQueue[n].spawnTime )
- {
- botSpawnQueue[n].spawnTime = level.time + delay;
- botSpawnQueue[n].clientNum = clientNum;
- return;
- }
- }
-
- Com_Printf( S_COLOR_YELLOW "Unable to delay spawn\n" );
- ClientBegin( clientNum );
- }
-
- /*
- ===============
- G_RemoveQueuedBotBegin
-
- Called on client disconnect to make sure the delayed spawn
- doesn't happen on a freed index
- ===============
- */
- void G_RemoveQueuedBotBegin( int clientNum ) {
- int n;
-
- for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
- if( botSpawnQueue[n].clientNum == clientNum ) {
- botSpawnQueue[n].spawnTime = 0;
- return;
- }
- }
- }
-
-
- /*
- ===============
- G_BotConnect
- ===============
- */
- qboolean G_BotConnect( int clientNum, qboolean restart ) {
- bot_settings_t settings;
- char userinfo[MAX_INFO_STRING];
-
- trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
-
- Q_strncpyz( settings.personalityfile, Info_ValueForKey( userinfo, "personality" ), sizeof(settings.personalityfile) );
- settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
- Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );
-
- if (!BotAISetupClient( clientNum, &settings, restart )) {
- trap_DropClient( clientNum, "BotAISetupClient failed" );
- return qfalse;
- }
-
- return qtrue;
- }
-
-
- /*
- ===============
- G_AddBot
- ===============
- */
- static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname)
- {
- int clientNum;
- char *botinfo;
- gentity_t *bot;
- char *key;
- char *s;
- char *botname;
- char *identity;
- char userinfo[MAX_INFO_STRING];
-
- // get the botinfo from bots.txt
- botinfo = G_GetBotInfoByName( name );
- if ( !botinfo ) {
- Com_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
- return;
- }
-
- // create the bot's userinfo
- userinfo[0] = '\0';
-
- botname = Info_ValueForKey( botinfo, "funname" );
- if( !botname[0] ) {
- botname = Info_ValueForKey( botinfo, "name" );
- }
- // check for an alternative name
- if (altname && altname[0]) {
- botname = altname;
- }
- Info_SetValueForKey( userinfo, "name", botname );
- Info_SetValueForKey( userinfo, "rate", "25000" );
- Info_SetValueForKey( userinfo, "snaps", "20" );
- Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) );
-
- if ( skill >= 1 && skill < 2 ) {
- Info_SetValueForKey( userinfo, "handicap", "50" );
- }
- else if ( skill >= 2 && skill < 3 ) {
- Info_SetValueForKey( userinfo, "handicap", "70" );
- }
- else if ( skill >= 3 && skill < 4 ) {
- Info_SetValueForKey( userinfo, "handicap", "90" );
- }
-
- key = "identity";
- identity = Info_ValueForKey( botinfo, key );
- if ( !*identity )
- {
- identity = "mullinsjungle";
- }
- Info_SetValueForKey( userinfo, key, identity );
-
- s = Info_ValueForKey(botinfo, "personality");
- if (!*s )
- {
- Info_SetValueForKey( userinfo, "personality", "botfiles/default.jkb" );
- }
- else
- {
- Info_SetValueForKey( userinfo, "personality", s );
- }
-
- // have the server allocate a client slot
- clientNum = trap_BotAllocateClient();
- if ( clientNum == -1 ) {
- Com_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
- Com_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
- return;
- }
-
- // initialize the bot settings
- if( !team || !*team || !Q_stricmp ( team, "auto" ))
- {
- if( level.gametypeData->teams )
- {
- if( PickTeam(clientNum) == TEAM_RED)
- {
- team = "red";
- }
- else
- {
- team = "blue";
- }
- }
- else
- {
- team = "red";
- }
- }
- // Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) );
- Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) );
- Info_SetValueForKey( userinfo, "team", team );
-
- bot = &g_entities[ clientNum ];
- bot->r.svFlags |= SVF_BOT;
- bot->inuse = qtrue;
-
- // register the userinfo
- trap_SetUserinfo( clientNum, userinfo );
-
- // have it connect to the game as a normal client
- if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
- return;
- }
-
- if ( level.gametypeData->teams )
- {
- if (team && Q_stricmp(team, "red") == 0)
- {
- bot->client->sess.team = TEAM_RED;
- }
- else if (team && Q_stricmp(team, "blue") == 0)
- {
- bot->client->sess.team = TEAM_BLUE;
- }
- else
- {
- bot->client->sess.team = PickTeam( -1 );
- }
- }
-
- if( delay == 0 ) {
- ClientBegin( clientNum );
- return;
- }
-
- AddBotToSpawnQueue( clientNum, delay );
- }
-
-
- /*
- ===============
- Svcmd_AddBot_f
- ===============
- */
- void Svcmd_AddBot_f( void ) {
- float skill;
- int delay;
- char name[MAX_TOKEN_CHARS];
- char altname[MAX_TOKEN_CHARS];
- char string[MAX_TOKEN_CHARS];
- char team[MAX_TOKEN_CHARS];
-
- // are bots enabled?
- if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
- return;
- }
-
- // name
- trap_Argv( 1, name, sizeof( name ) );
- if ( !name[0] ) {
- trap_Printf( "Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n" );
- return;
- }
-
- // skill
- trap_Argv( 2, string, sizeof( string ) );
- if ( !string[0] ) {
- skill = 4;
- }
- else {
- skill = atof( string );
- }
-
- // team
- trap_Argv( 3, team, sizeof( team ) );
-
- // delay
- trap_Argv( 4, string, sizeof( string ) );
- if ( !string[0] ) {
- delay = 0;
- }
- else {
- delay = atoi( string );
- }
-
- // alternative name
- trap_Argv( 5, altname, sizeof( altname ) );
-
- G_AddBot( name, skill, team, delay, altname );
-
- // if this was issued during gameplay and we are playing locally,
- // go ahead and load the bot's media immediately
- if ( level.time - level.startTime > 1000 && trap_Cvar_VariableIntegerValue( "cl_running" ) )
- {
- trap_SendServerCommand( -1, "loaddeferred\n" );
- }
- }
-
- /*
- ===============
- Svcmd_BotList_f
- ===============
- */
- void Svcmd_BotList_f( void ) {
- int i;
- char name[MAX_TOKEN_CHARS];
- char funname[MAX_TOKEN_CHARS];
- char model[MAX_TOKEN_CHARS];
- char personality[MAX_TOKEN_CHARS];
-
- trap_Printf("^1name model personality funname\n");
- for (i = 0; i < g_numBots; i++) {
- strcpy(name, Info_ValueForKey( g_botInfos[i], "name" ));
- if ( !*name ) {
- strcpy(name, "UnnamedPlayer");
- }
- strcpy(funname, Info_ValueForKey( g_botInfos[i], "funname" ));
- if ( !*funname ) {
- strcpy(funname, "");
- }
- strcpy(model, Info_ValueForKey( g_botInfos[i], "model" ));
- if ( !*model ) {
- strcpy(model, "visor/default");
- }
- strcpy(personality, Info_ValueForKey( g_botInfos[i], "personality"));
- if (!*personality ) {
- strcpy(personality, "botfiles/default.jkb");
- }
- trap_Printf(va("%-16s %-16s %-20s %-20s\n", name, model, personality, funname));
- }
- }
-
-
- /*
- ===============
- G_SpawnBots
- ===============
- */
- static void G_SpawnBots( char *botList, int baseDelay ) {
- char *bot;
- char *p;
- float skill;
- int delay;
- char bots[MAX_INFO_VALUE];
-
- skill = trap_Cvar_VariableValue( "g_botSkill" );
- if( skill < 2 )
- {
- trap_Cvar_Set( "g_botSkill", "2" );
- skill = 2;
- }
- else if ( skill > 5 )
- {
- trap_Cvar_Set( "g_botSkill", "5" );
- skill = 5;
- }
-
- Q_strncpyz( bots, botList, sizeof(bots) );
- p = &bots[0];
- delay = baseDelay;
- while( *p ) {
- //skip spaces
- while( *p && *p == ' ' ) {
- p++;
- }
- if( !p ) {
- break;
- }
-
- // mark start of bot name
- bot = p;
-
- // skip until space of null
- while( *p && *p != ' ' ) {
- p++;
- }
- if( *p ) {
- *p++ = 0;
- }
-
- // we must add the bot this way, calling G_AddBot directly at this stage
- // does "Bad Things"
- trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay) );
-
- delay += BOT_BEGIN_DELAY_INCREMENT;
- }
- }
-
-
- /*
- ===============
- G_LoadBotsFromFile
- ===============
- */
- static void G_LoadBotsFromFile( char *filename ) {
- int len;
- fileHandle_t f;
- char buf[MAX_BOTS_TEXT];
-
- len = trap_FS_FOpenFile( filename, &f, FS_READ );
- if ( !f ) {
- trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
- return;
- }
- if ( len >= MAX_BOTS_TEXT ) {
- trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
- trap_FS_FCloseFile( f );
- return;
- }
-
- trap_FS_Read( buf, len, f );
- buf[len] = 0;
- trap_FS_FCloseFile( f );
-
- g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
- }
-
- /*
- ===============
- G_LoadBots
- ===============
- */
- static void G_LoadBots( void ) {
- vmCvar_t botsFile;
- int numdirs;
- char filename[128];
- char dirlist[1024];
- char* dirptr;
- int i;
- int dirlen;
-
- if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
- return;
- }
-
- g_numBots = 0;
-
- trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM, 0.0, 0.0 );
- if( *botsFile.string ) {
- G_LoadBotsFromFile(botsFile.string);
- }
- else {
- //G_LoadBotsFromFile("scripts/bots.txt");
- G_LoadBotsFromFile("botfiles/bots.txt");
- }
-
- // get all bots from .bot files
- numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
- dirptr = dirlist;
- for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
- dirlen = strlen(dirptr);
- strcpy(filename, "scripts/");
- strcat(filename, dirptr);
- G_LoadBotsFromFile(filename);
- }
- trap_Printf( va( "%i bots parsed\n", g_numBots ) );
- }
-
-
-
- /*
- ===============
- G_GetBotInfoByNumber
- ===============
- */
- char *G_GetBotInfoByNumber( int num ) {
- if( num < 0 || num >= g_numBots ) {
- trap_Printf( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
- return NULL;
- }
- return g_botInfos[num];
- }
-
-
- /*
- ===============
- G_GetBotInfoByName
- ===============
- */
- char *G_GetBotInfoByName( const char *name ) {
- int n;
- char *value;
-
- for ( n = 0; n < g_numBots ; n++ ) {
- value = Info_ValueForKey( g_botInfos[n], "name" );
- if ( !Q_stricmp( value, name ) ) {
- return g_botInfos[n];
- }
- }
-
- return NULL;
- }
-
- //rww - pd
- void LoadPath_ThisLevel(void);
- //end rww
-
- /*
- ===============
- G_InitBots
- ===============
- */
- void G_InitBots( qboolean restart )
- {
- G_LoadBots();
-
- trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO, 0.0, 0.0 );
-
- //rww - new bot route stuff
- LoadPath_ThisLevel();
- }
-